There is a link to a draft in PDF format at the bottom of this page:
http://www.iste.org/nets-refresh
The link is labeled "draft Framework for ISTE NETS-S Refresh" and is a
single page. I have copied the contents below.
Feedback to ISTE should be provided through:
www.iste.org/nets-survey
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Draft of Refreshed ISTE NETS for Students (1/4/07)
Working Document - Copyright ISTE(r) 2006 - 2007
"What students should know and be able to do to learn effectively and
live productively in an increasingly digital world ..."
I. Creativity and Innovation (new)
Students think creatively, construct knowledge, and develop innovative
products using technology. Students:
A. apply existing knowledge to generate new ideas and products.
B. use technology for creative self-expression.
C. use systems thinking to explore complex issues.
D. identify trends and forecast possibilities.
II. Communication and Collaboration (4)
Students use digital media and environments to communicate and work
collaboratively, including at a distance, to support individual learning
and contribute to the learning of others. Students:
A. collaborate, publish, and interact with peers, experts, and others
employing a variety of digital media and formats.
B. communicate information and ideas effectively to multiple audiences
utilizing a variety of media and formats.
C. develop cultural understanding and global awareness by engaging with
learners of other cultures.
D. contribute to project teams to produce original works.
III. Research and Information Retrieval (5)
Students access, retrieve, manage, and evaluate information using
digital tools. Students:
A. locate, organize, analyze, evaluate, synthesize, and use information
from a variety of sources and media.
B. evaluate and select information sources and technological tools based
on the appropriateness to specific tasks.
C. process data and report results.
IV. Critical Thinking, Problem-Solving and Decision-Making (6, 3)
Students use critical thinking skills to plan and conduct research,
manage projects, solve problems and make informed decisions using
appropriate technology tools. Students:
A. identify and define authentic problems and significant questions for
investigation and plan strategies to guide inquiry.
B. plan and manage activities to develop solutions and complete
projects.
C. collect and analyze data to identify solutions and make informed
decisions.
D. use multiple processes and diverse perspectives to explore
alternative solutions.
V. Digital Citizenship (2)
Students understand human, cultural, and societal issues related to
technology and practice legal and ethical behavior. Students:
A. advocate and practice safe, responsible use of information and
technology.
B. exhibit positive attitudes toward technology uses that support
collaboration, learning, and productivity.
C. demonstrate personal responsibility for lifelong learning.
D. exercise proactive leadership for digital citizenship.
VI. Technology Operations and Concepts (1, 3)
Students demonstrate a sound understanding of technology concepts,
systems, and operations. Students:
A. understand and use technology systems.
B. identify and use applications effectively and productively.
C. troubleshoot systems and applications.
D. transfer current knowledge to learning of new technologies.
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* Please provide feedback to ISTE by completing the survey at
www.iste.org/nets-survey.
Bill Romond
Educational Technology Coordinator
Vermont Department of Education
120 State Street
Montpelier, VT 05620-2501
802-828-0064
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-----Original Message-----
From: School Information Technology Discussion
[mailto:[log in to unmask]] On Behalf Of Ray Ballou
Sent: Tuesday, February 13, 2007 10:03 AM
To: [log in to unmask]
Subject: Re: Updated ISTE Standards
is this the only change? It is marked "new"
http://www.iste.org/Content/NavigationMenu/NETS/NETS_Refresh_Forum_Meet
ings/ISTENETS_Refreshed_S4Jan07.pdf
Creativity and Innovation (new)
Students think creatively, construct knowledge, and develop innovative
products using technology. Students:
A. apply existing knowledge to generate new ideas and products.
B. use technology for creative self-expression.
C. use systems thinking to explore complex issues.
D. identify trends and forecast possibilities.
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