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SCHOOL-IT  March 2009

SCHOOL-IT March 2009

Subject:

Call for Chapters - Teaching through Multi-User Virtual Environments

From:

Giovanni Vincenti <[log in to unmask]>

Reply-To:

School Information Technology Discussion <[log in to unmask]>

Date:

Tue, 17 Mar 2009 17:21:21 +0100

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (121 lines)

Call for Chapters
Proposals Submission: April 15, 2009
Full Chapters Submission: June 30, 2009

Teaching through Multi-User Virtual Environments:
Applying Dynamic Elements to the Modern Classroom

A book edited by:
Giovanni Vincenti, Gruppo Vincenti, S.r.l., Rome, Italy
James Braman, Towson University, Towson, MD, USA

To be published by IGI Global: 
http://www.igi-global.com/requests/details.asp?ID=609

Introduction
In today’s world of education information is delivered through several 
strategies. There is the classic “lecture” approach, which has been the 
foundation for many schools and institutions. Then there is “debate” as 
a form of learning, inherited from the great Greek and Latin 
philosophers. In the last few years educators have also become familiar 
with the concept of online education through the use of tools such as 
“Blackboard”, “WebCT” and other online course delivery systems.
An increasing number of institutions are utilizing online education as a 
means of instruction. At the very least online media functions as a 
support mechanism to be used in a parallel manner to the material 
discussed in class. Given the type of interaction with the students, 
this type of medium can be defined as an online static learning 
environment. The identification of “static” comes from the idea of the 
low interaction between the instructor and the students, or among the 
students themselves. Some tools offer chat rooms, which is a small step 
toward direct interaction.
Virtual environments, such as Twinity, Second Life, WOW and Active 
Worlds, to name a few, have prompted the interest of many in the 
education arena. The idea of finding new and improved ways to deliver 
information to students is constantly on the minds of teachers. 
Educators are interested in teaching students with more interaction, 
more realism, and perhaps even immersive technologies that make the 
students realize how life looked and felt at the times of Imperial Rome. 
Virtual environments offer just that, and they add an incredible dynamic 
element to teaching online.

Objective and Target Audience
This book has several aims, listed here:
* Affirming Multi-User Virtual Environments (MUVEs) as teaching tools
* Distinguishing static and dynamic virtual environments
* Advertising research being done on MUVEs as teaching tools
* Advertising teaching practices revolving around MUVEs
* Reporting teachers’ and students’ experiences with MUVEs utilized in 
the classroom
* Discussing novel and experimental approaches to using virtual spaces
* Discussing the benefits of 3D immersive learning
This book would be of interest to all educators and practitioners (of 
any subject, at any level of primary, secondary and higher education) 
who wish to incorporate a dynamic online element to their classroom, and 
also to researchers of education, computer science, and instructional 
technologies. This book will be a one-stop resource for practices as 
well as research activities within the domain on Multi-User Virtual 
Environments.

Topics
Topics for discussion in this book include, but are not limited to the 
following five areas:
* Static vs. dynamic online learning environments
* Applying Multi-User Virtual Environments to education
* Designing classroom activities for MUVEs
* Classroom experiences
* Education-oriented research activities conducted in MUVEs
Each chapter will be of 8,000 to 10,000 words in length written by 
experts and leading innovators of their respective fields.

Submission
Researchers and practitioners are invited to submit on or before April 
15, 2009, a 2-3 page chapter proposal clearly explaining the mission and 
concerns of his or her proposed chapter. Authors of accepted proposals 
will be notified by April 30, 2009 about the status of their proposals 
and sent chapter guidelines. Full chapters are expected to be submitted 
by June 30, 2009. All submitted chapters will be reviewed on a 
double-blind review basis. Contributors may also be requested to serve 
as reviewers for this project. Further information on this book can be 
found at http://www.teachingthroughmuves.info/.

Publisher
This book is scheduled to be published by IGI Global (formerly Idea 
Group Inc.), publisher of the “Information Science Reference” (formerly 
Idea Group Reference), “Medical Information Science Reference” and “IGI 
Publishing” imprints. For additional information regarding the 
publisher, please visit www.igi-global.com. This publication is 
anticipated to be released in the second half of 2010.

Important Dates
April 15, 2009: Proposal Submission Deadline
April 30, 2009: Notification of Acceptance
June 30, 2009: Full Chapter Submission
August 15, 2009: Review Results Returned
October 15, 2009: Final Chapter Submission

Proposals in WORD format can be submitted electronically to 
[log in to unmask] or mailed directly to the authors at 
the addresses shown below.

Giovanni Vincenti
Gruppo Vincenti, S.r.l.
Via dei Gracchi 123
Rome, Italy 00192
[log in to unmask]
http://sites.google.com/site/giovannivincenti


James Braman
Dept. of Computer and Information Sciences
Towson University
8000 York Rd.
Towson, MD 21252
United States of America
[log in to unmask]

Apologies for cross-posting

-- 
http://www.teachingthroughmuves.info/

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