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SCHOOL-IT  May 2011

SCHOOL-IT May 2011

Subject:

Re: SCHOOL-IT Digest - 10 May 2011 to 11 May 2011 (#2011-120)

From:

Vince Rossano <[log in to unmask]>

Reply-To:

School Information Technology Discussion <[log in to unmask]>

Date:

Thu, 12 May 2011 10:49:28 -0400

Content-Type:

text/plain

Parts/Attachments:

Parts/Attachments

text/plain (1 lines)



SCHOOL-IT automatic digest system <[log in to unmask]> wrote:

>We run a simple shut down script via PsExec to shut all of our computers off
>every night. It runs off a scheduled task on one of our admin servers. It
>parses a text file list of computer names, connects to the machine using a
>predefined admin password, and executes the shutdown command on the local
>machine. Its set to display a message to any logged in user for 5 minutes
>before it actually shuts the computer off. That way, if a user is still
>actively on the machine, they have the option of cancelling the job.
>
>On Tue, May 10, 2011 at 4:14 PM, Raymond Ballou <[log in to unmask]>wrote:
>
>> my guideline is if they are not going to use it for longer than it takes to
>> turn
>> on/off, turn it off.
>>
>> Meaning if a full cycle is 2m on and 3m off (making those numbers up) and
>> they aren't going to use it for 10m turn it off.
>>
>> I think realistically 15m is a good number.
>>
>> I have some people who want it on 'just in case' so they dont have to wait
>> 5m
>> to have the proj ready should a teachable moment arise. I also have some
>> people who are just too 'forgetful' to turn it off.
>>
>> Any one projector is not an expense worth worrying about (that 11c an hour
>> is
>> a realistic figure for bulb costs $300/4000h and .2kwh) we have all spent
>> more
>> in payroll just talking about this subject, but its the idea of having to
>> replace
>> 33 bulbs all at once or in short succession that the costs become
>> important.
>>
>> That aggregate number ($10k in a fleet of bulbs) is VERY important.
>>
>> Please report back to let us know how it goes if you institute some
>> changes.
>>
>>
>> R
>>
>>
>> ps People also leave their computers on, any given vacation there might be
>> 30
>> machines left on, with noone in the building to use them for the next 10d
>> or so.
>> At least with a proj there is a visible reminder, once a monitor has gone
>> dark
>> many users think 'its off'. I know some places leave machines on for
>> management reasons (not us) and I know setting sleep settings will
>> alleviate
>> the electricity draw, but ive never found sleep to work very well (at least
>> to
>> date, maybe win7 is better there) and I feel it best for a machine to run
>> with
>> all horses all the time, and when its on to be on and off to be off
>>
>
>
>
>-- 
>Nick Clark
>Information Technology Technician
>Champlain Valley Union HS <http://www.cvuhs.org>
>
>Quoting Bryan Thompson <[log in to unmask]>:
>
>> Right. For all you know, World of Warcraft could fit the bill.
>>
>> Bryan
>> ---
>
>Indeed. That, or Farmvile or Sims.
>
>I'd turn this into a whole school design project - invite the students  
>to form teams, design games that meet the goals, give presentations,  
>select a winning project (or three), and then implement them.
>
>If you want to pay the bill!  WOW is expensive for multiple users...
>
>-----Original Message-----
>From: School Information Technology Discussion [mailto:[log in to unmask]] On Behalf Of Stephen J Cavrak Jr
>Sent: Wednesday, May 11, 2011 9:47 AM
>To: [log in to unmask]
>Subject: Re: "gaming" across classrooms?
>
>Quoting Bryan Thompson <[log in to unmask]>:
>
>> Right. For all you know, World of Warcraft could fit the bill.
>>
>> Bryan
>> ---
>
>Indeed. That, or Farmvile or Sims.
>
>I'd turn this into a whole school design project - invite the students  
>to form teams, design games that meet the goals, give presentations,  
>select a winning project (or three), and then implement them.
>
>Hello All,
>
>I have been working and playing in Second Life for years, and although it
>has a lot to offer it can be very restrictive and quite expensive.
>
>Another virtual land where students can build their own environment and
>interact with other is Open Life http://openlifegrid.com/ It's somewhat
>newer than Second Life but it looks like it has a lot of potential. Just
>thought I'd put that out there.
>
>Tom
>
>On Wed, May 11, 2011 at 10:05 AM, Cross, Laurette <
>[log in to unmask]> wrote:
>
>> If you want to pay the bill!  WOW is expensive for multiple users...
>>
>> -----Original Message-----
>> From: School Information Technology Discussion [mailto:
>> [log in to unmask]] On Behalf Of Stephen J Cavrak Jr
>> Sent: Wednesday, May 11, 2011 9:47 AM
>> To: [log in to unmask]
>> Subject: Re: "gaming" across classrooms?
>>
>> Quoting Bryan Thompson <[log in to unmask]>:
>>
>> > Right. For all you know, World of Warcraft could fit the bill.
>> >
>> > Bryan
>> > ---
>>
>> Indeed. That, or Farmvile or Sims.
>>
>> I'd turn this into a whole school design project - invite the students
>> to form teams, design games that meet the goals, give presentations,
>> select a winning project (or three), and then implement them.
>>
>
>
>
>-- 
>Thomas A. Mays
>Technology Coordinator
>Canaan Schools
>Canaan, Vermont 05903
>(802)266-8910 Ex. 20
>
>Quest Atantis  is a research based multisuer game environment.  We had to
>attend 4 teacher training session in order to participate.
>http://atlantis.crlt.indiana.edu/
><http://atlantis.crlt.indiana.edu/>
>*Quest Atlantis (QA) is an international learning and teaching project that
>uses a 3D multi-user environment to immerse children, ages 9-16, in
>educational tasks. QA combines strategies used in the commercial gaming
>environment with lessons from educational research on learning and
>motivation. Participation in this game is designed to enhance the lives of
>children while helping them grow into knowledgeable, responsible, and
>empathetic adults. Explore our site and learn more about this exciting
>project.*
>*
>*
>***
>*
>On Wed, May 11, 2011 at 10:11 AM, Thomas Mays <[log in to unmask]>wrote:
>
>> Hello All,
>>
>> I have been working and playing in Second Life for years, and although it
>> has a lot to offer it can be very restrictive and quite expensive.
>>
>> Another virtual land where students can build their own environment and
>> interact with other is Open Life http://openlifegrid.com/ It's somewhat
>> newer than Second Life but it looks like it has a lot of potential. Just
>> thought I'd put that out there.
>>
>> Tom
>>
>>
>> On Wed, May 11, 2011 at 10:05 AM, Cross, Laurette <
>> [log in to unmask]> wrote:
>>
>>> If you want to pay the bill!  WOW is expensive for multiple users...
>>>
>>> -----Original Message-----
>>> From: School Information Technology Discussion [mailto:
>>> [log in to unmask]] On Behalf Of Stephen J Cavrak Jr
>>> Sent: Wednesday, May 11, 2011 9:47 AM
>>> To: [log in to unmask]
>>> Subject: Re: "gaming" across classrooms?
>>>
>>> Quoting Bryan Thompson <[log in to unmask]>:
>>>
>>> > Right. For all you know, World of Warcraft could fit the bill.
>>> >
>>> > Bryan
>>> > ---
>>>
>>> Indeed. That, or Farmvile or Sims.
>>>
>>> I'd turn this into a whole school design project - invite the students
>>> to form teams, design games that meet the goals, give presentations,
>>> select a winning project (or three), and then implement them.
>>>
>>
>>
>>
>> --
>> Thomas A. Mays
>> Technology Coordinator
>> Canaan Schools
>> Canaan, Vermont 05903
>> (802)266-8910 Ex. 20
>>
>>
>
>
>-- 
>Lucie deLaBruere
>www.LearningWithLucie.com
>www.InfiniteThinking.org
>Tech Integration Specialist - St. Albans City Schoool
>
>http://twitter.com/techsavvygirl
>
>
>Work: 802 527  0565 x 3206
>Cell:  802  752  6086
>
>[log in to unmask]

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