First order of business: A reminder that we are meeting tomorrow in Votey 367 or whatever room into which we are forced. Still, just for anyone that's interested: I was writing an arbitrary map interpreter for games over winter break, the environment in which tiles are placed in two dimensional games (like Super Mario or the Legend of Zelda). I decided to store the coordinates for the tiles on a map in a base64 format. I knew that I was going to have to be able to edit maps, so I created functions to convert not only from base 64 to native integers, but back to base64. Recently Mike asked me a question regarding his project for HCI, in which he intended to build a stack of the robots actions which he can then reverse. I found this relevant to what I was doing with my independent study in terms of the need to invert actions. With Mike's project, I have a few things to state that may or may not be issues with what he's envisioned. -Reversing physical actions is not always possible. The robot would need to be designed such that every function can be reversed. -You cannot reverse an external force. The robot would only be capable of reversing its own actions. -Inverting multi-threaded actions can lead to synchronization problems, though it may be possible to minimize such problems. -It is not unusual for actions of the robot to be imprecise. This will lead to a bit of error when inversing functions. Anyway, I was going to talk about converting numbers that are in powers of base 2. This isn't exactly related except for that it's focused on inversion. Converting to native integer (binary) It is always easiest to keep in mind the number of digits you'll be converting. Octals (base 8): how many binary digits does it take to represent one octal digit? Three. So if your interpreting an octal (in character representation) char * oct = some_octal_number(); int i=0; int result=0; while (oct[i] != null) { result <<= 3; result |= oct[i++]-'0'; } You can either add or bitwise-or the numerical value of the digit (character). It needs to be kept in mind though, that -'0' is only a shortcut, as that is the offset of all octal digits in their ASCII representation. In a base 16 or base 64 number system, there are more characters that represent numbers in base 16, the digits are typically 0123456789abcdef in base 64, the digits are typically 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz and two other symbols that are generally inconsistent across different implementations. In ASCII, 0-9 are all in sequence, A-Z are all in sequence, and a-z are all in sequence. So if you wanted to do base 16 char * hex = some_hex_number(); int i=0; int result=0; while (hex[i] != null) { result <<= 4; if (hex[i] >= '0' && hex[i] <= '9') result |= hex[i++]-'0'; else result |= hex[i++]-'a'; } We're assuming that the character array is a valid set of hexadecimal digits. Most programming languages provide a built-in means of translating between binary, octal, decimal, and hexadecimal. This becomes more useful if you need to represent things in larger number systems, such as base32, base64, base128, and beyond. Of course, ASCII has only 255 characters, so I don't think anyone would be going much farther unless you wanted to store huge numbers in files. Mostly, the benefit of using larger number base systems is when you need to store a lot of numerical information in a small amount of space. This is typically useful for things such as coordinate data. But if you're loading coordinates in from a file into native integer data, how can you change that integer data back into larger number bases? As I said, most programming languages offer this feature, but only going as high as hexadecimal, so I will give a b64 example using '+' as 63, and '/' as 64. So you have to look at how many bits you're looking at at once. Here's an actual function I wrote. First you need to determine how many digits the character array will require to represent the number in base 64 form. That can easily be achieved by a bitwise right shift. I use this number not only to determine how much memory has to be allocated, but as a means to determine the position in the array where I need to insert a base64 digit, and how many digits are left to enter into the array. After this, you will need to start loading into the character array 6 bits of the number at a time (representative of a single digit). This can be achieved by isolating the last 6 bits using a bitwise-and. Once those 6 bits are isolated and stored as a representative digit in the array, you set the corresponding position in the array to the ASCII character representing those six bits. Since I don't care what those six bits are anymore, I right bit-shift them out of the integer that I'm converting to base 64. char * b64_encode(unsigned int num) { unsigned int working_num; unsigned int num_digits = num >> 6; char * result = new char[num_digits+1]; result[num_digits] = '\0'; while (num != 0) { num_digits--; working_num = num & 63; num >>= 6; if (working_num >= (int) ('A' - 55) && working_num <= (int) ('Z' - 55)) result[num_digits] = (char) working_num + 55; else if (working_num >= (int) ('a' - 60) && working_num <= (int) ('z' - 60)) result[num_digits] = (char) working_num + 60; else if (working_num >= 0 && working_num <= 9) result[num_digits] = (char) working_num + '0'; else if (working_num == 62) result[num_digits] = '+'; else if (working_num == 63) result[num_digits] = '/'; } return result; } Anyways, I hope to be able to make the meeting tomorrow, but that largely depends on how much studying I get done tonight for my exams tomorrow and Thursday.