Hi Lucie,

I must concur with Ethan. The Mirage does not look like a great option. Especially if you already have a computer that can run a Rift...same price, more functionality.

As cool as virtual field trips are, they are still mostly passive. VR will only really come of its own in education when active production programs like Mindshow and Medium become commonly used. 

Imagine a Chromebook that only allowed one to access youtube videos.

Rod

On Thu, May 10, 2018 at 10:29 AM, Ethan Kichura <[log in to unmask]> wrote:
https://www.theverge.com/2018/5/4/17318648/lenovo-mirage-solo-google-daydream-standalone-vr-headset-review

Just some food for thought on the Mirage!

Ethan Kichura

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Highgate Elementary School
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On Thu, May 10, 2018 at 10:22 AM, Ethan Kichura <[log in to unmask]> wrote:
Hi Lucie, 

I've actually heard some reliability questions on the Mirage Solo. In my humble experience, Lenovo has proven themselves good at making laptops, and less than stellar when it comes to producing much else (tablets, etc.). A few of my former co-workers back in Boston had said they trialed these and they had a disturbing number of issues, trouble with support, and expensive/time-consuming warranty claims to resolve them.

Generally speaking with VR or AR devices, you are probably better off going with a more established brand providing your program has the funds available.

Number of units to start up with is always a bit of a struggle and depends on the habits of your teachers. I would advocate you consider 5 (the typical size of a small group/rotation) before jumping in all the way. If you have the funds and are feeling brave though, a class set is a great solution and allows digital fieldtrips, better integration, and design work that would otherwise not work well with a smaller set. But I like starting small because it gently encourages teachers to think about how they might incorporate it into their pedagogy in more of a design use rather than just for the more passive digital experiences that are easy to do with a full class. Whatever the case, you know your instructors best and can probably extrapolate their habits of use. Another strategy would be to get one, test it to high heaven, and to talk with staff about what they like and don't in a more one-on-one style PD. Time consuming, but given the magnitude of how big a change VR can be... Not necessarily a bad idea so you can gauge support down the road.

Best of luck in deciding!!!

Ethan Kichura

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Highgate Elementary School
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On Thu, May 10, 2018 at 10:05 AM, Lucie deLaBruere <[log in to unmask]> wrote:
Does anyone have a Mirage Solo 
Was looking at the price point! Ouch!  

Wondering what would be the entry point (in terms of number of units)  for a school or classroom to get started with playing with VR.

Would 1, 2, 3 .....????? units be the minimum number of units needed for impact in a classroom or school.
or would we need a 1:1 scenario?

Lucie





On Thu, May 10, 2018 at 10:00 AM, Lucie deLaBruere <[log in to unmask]> wrote:
Bjorn this is so helpful!  Thanks for adding to this discussion that we are all learning from.  As with all innovations, our understanding of the innovation is supported by experiencing at different stages of development seeing/experiencing the process.  I'm loving this discussion and learning so much from it. 
For the past 3 years I've watch VR be increasingly more present at South By Southwest EDU and  SxSw Interactive which speaks to the growing momentum for the possibilities of VR in our current and future landscape.  I'm so excited that we have Vermont educators and students as part of this conversation!  Let's keep sharing our learning!  Thanks Bjorn!

Lucie


On Thu, May 10, 2018 at 9:54 AM, Bjorn Behrendt <[log in to unmask]> wrote:
I was reading up, and the Go only has 3 degrees of freedom.  This means that it works like Google daydream (or any other mobile VR), so it can recognize looking left, right, up, down, and twisting of the controller, but it cannot recognize ducking, or spatial recognition of the hands.   So I don't see how it could create 3d art.   

The Lenovo Mirage Solo which has also just been released does have the 6 degrees of freedom, so it can recognize moving up, down, forward, and backward, as well as looking around.    But from what I have read the controller are still limited to just twisting and not spatial.

Wile the above 2 VR headsets seem to be this year's technology, many of the reviews I was listening to seem to think that as cool and important as these two headsets are, they are expecting their popularity will be short-lived and next year at this time we will see wireless headsets with full 6 degrees of freedom and controllers with full spatial recognition. 


Bjorn Behrendt M.Ed ~ Never Stop Learning

On Wed, May 9, 2018 at 5:10 PM, Lucie deLaBruere <[log in to unmask]> wrote:
Thanks Karen..  I did not want to over extend you or Rodney.
Let's see if anyone else is interested in playing too..  the more the merrier.. and we can just have one big fun VR party! 
Between Bristol's Hive on Monday   and on Tuesday with Lynn's Google Expedition,  Rodney's Occulus Rift and    - and the Occulus Go - I think the Innovation Playground will be ONE happening place!   


Lucie



On Wed, May 9, 2018 at 4:59 PM, Karen McCalla <[log in to unmask]> wrote:
Lucie,

I'd love to play with Occulus Go, but I'm already booked for something else on Tuesday in the IL.  If you don't have any other takers, let me know and I'll figure out a way to do both...

Rodney and I played a little bit over at The MINT with his VR setup (and another one another MINT person has), and I'm really excited about how the Go could make VR easier to implement in my space!

On Wed, May 9, 2018 at 4:55 PM, Lucie deLaBruere <[log in to unmask]> wrote:
oops...looks like my fingers or auto correct were at play in last message.! 

ISO:  In Search of  who would like to Play with an Occulus Go from now until Dynamic Landscape  and 
then DEMO it in the Innovation Playground on Tuesday May 22.   You will receive complimentary registration for Tuesday.

The Occulus Go is still in an unpacked  box here on my desk in Colchester!. 

If your interested,  email me and let's figure out a way to get it to you! 

Lucie



On Wed, May 9, 2018 at 6:14 AM, Lucie deLaBruere <[log in to unmask]> wrote:
Great discussion. Dynamic landscape will be the place to be with lots of people sharing their learning about VR.  The Innovation PlAyground will have Several VR options to explore including the brand new Oculus GO! 

Can’t edit to learn from you all     

Sent from Lucie's  mobile device

On May 8, 2018, at 1:47 PM, Rodney Batschelet <[log in to unmask]> wrote:

I will be at Dynamic Landscapes on Monday with the Oculus. If you are going to attend both days, it can give you an idea which headset you might prefer, Oculus of Vive. I will be demonstrating how to use VR and 3D printing together in one session and how to create animated videos in Mindshow. Stop on in.



On Tue, May 8, 2018 at 12:49 PM, Caroline Patrie <[log in to unmask]> wrote:
Debbie Bobilin and Caroline Patrie will have an HTC Vive system at Dynamic Landscapes on TUESDAY. Come to our workshop and you will have an opportunity to use it and ask lots of questions!

Caroline 

Caroline Patrie
Personalized Learning Science Educator, Mt. Abraham UMHS
ANESU Science Coordinator
Bristol, VT
802-453-2333 ext. 1107

“We need the tonic of wildness—to wade sometimes in marshes where the bittern and the meadow-hen lurk, and hear the booming of the snipe; to smell the whispering sedge where only some wilder and more solitary fowl builds her nest, and the mink crawls with its belly close to the ground. At the same time that we are earnest to explore and learn all things, we require that all things be mysterious and unexplorable, that land and sea be infinitely wild, unsurveyed and unfathomed by us because unfathomable. We can never have enough of nature.” —Henry David Thoreau

The ultimate test of man's conscience may be his willingness to sacrifice something today for future generations whose words of thanks will not be heard.

Gaylord Nelson
Gaylord Nelson (1916-2005), former governor of Wisconsin, founder of Earth Day

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On Tue, May 8, 2018 at 11:53 AM, Rodney Batschelet <[log in to unmask]> wrote:
We have been using the Oculus Rift here at our school since the beginning of the year. We chose the Rift because it gave us the most bang for the buck. Google Cardboard seems like it should be the most affordable, but it really wasn't for us since it does require a phone or iPod. Older modes of phones can sometimes be used, but since this is relatively new tech, older phones which are limited by their OS may not work. I have 8 iPods that simply will not run VR apps. 

A Google Cardboard with iPod will cost you $199.00 for the iPod and $15.00 for the Cardboard.

An Oculus Go is $200. Already less expensive than the above combination.
They also have the higher end lenses that the Rift is equipped with.

  

If student-owned devices are permitted at your school, it becomes much more affordable to choose Cardboard, but the lack of functionality with VR media creation tools means that you are pretty much limited to non-interactive "experiences", which is a downside. This quote from the article I link to sums it up.


https://www.theverge.com/2018/5/1/17306458/oculus-go-standalone-vr-headset-review

Recently, the path to "cheap," accessible VR required nothing short of a pricey smartphone. Whether you buy into Samsung's GearVR ecosystem or Google options like Daydream and Cardboard, you're expected to slap a phone into a headset, like bread into a toaster. An add-on headset's lenses then translate whatever stereo image appears on your phone screen, and if you paid for something more elaborate than Cardboard, you can also expect a simple hand controller and additional motion-sensing capabilities. Otherwise, you commonly control apps and games with nothing more than the direction of your visual "gaze."

The ability to use the touch controllers in such media creation tools as Medium, Mindshow, Flipside, Quill, Google Blocks, Tilt-Brush, and many others is well worth passing over Cardboard if you can.


Here is a small presentation that I worked up to introduce our teachers to this tech.



This link goes to a document that I am compiling of VR apps for Education. I keep adding to it, as I find new stuff all the time.


I hope to be able to purchase an Oculus Go to test out soon. Wil report on how well that device works.

Hope this is of some use.

 

On Tue, May 8, 2018 at 9:52 AM, Ethan Kichura <[log in to unmask]> wrote:
I would echo Bjorn's suggestion for Oculus Go. I've been waiting for that technology myself to start getting my program up and running with VR. I appreciate the brand quality and the options for the Oculus store are pretty broad (though not really focused on Education right now... Hopefully that will change).

The whole "I do not need a smartphone" piece is vital for cost management and maintenance of the systems that go with VR, too.

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Highgate Elementary School
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On Tue, May 8, 2018 at 9:48 AM, Ethan Kichura <[log in to unmask]> wrote:
Hi Keith,

This is an area near and dear to my heart because of the opportunities it represents for immersive instruction, equitable field trip opportunities, hands-on learning simulations, etc... The catch with it is always deciding how much you want to invest in it as there are really two class categories for this sort of tech. The High End category gives a much higher end experience, avoids some of the negative symptoms that some users experience with VR (i.e., motion sickness), and generally have access to much, much more content. Typically, these are better suited in my experience to small group use in design-instruction or maker-space type settings. On the flip side, the low-end costs less and has a much lower threshold for entry with phone apps as the primary medium, offering programs like Google Expeditions, etc. Typically these are better for more students. If you want to give your admin a sense of what would likely be affordable for you to use there rather than the false hope of driving the VR equivalent of a Lamborghini before driving a Prius, I would hedge my bet towards the latter category (for now). 

1. High End - Oculus Rift or HTC Vive route (High end computer required)
2. Low End - Playstation VR (PlayStation 4 required) or Google Cardboard (Smartphone, Router, and probably an iPad tablet required)

The most affordable route into it would be the Google Cardboard.

The other big thing to draw the line between... Are you leaning more toward AR or VR (i.e., overlay of digital upon real environment VS. fully digital environment)? The former is more about computing and design at the moment, or else for games -- There is not a lot currently in AR tech though I REALLY want that to change. The latter, VR, has more content at the moment but tends to suffer from the issue around movement sickness if you do more than ~15-minutes at a time.

Best,

Ethan Kichura



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Highgate Elementary School
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On Tue, May 8, 2018 at 9:20 AM, Keith Puffer <[log in to unmask]> wrote:
Good morning.

I work with an Admin who asked about getting into AR-VR (Augmented-Virtual Reality).  I was asked what computer platform for personal/professional use would be best suited.  Currently the Admin has a slightly older MacBook Air and no school issued tablet/cell.

If we were going to set this individual up so that a test into the AR-VR world would work best, what would you suggest as being the best devices (considering cost, ease of use, availability of AR-VR, projected longevity of use, quality...).  This is not for a class set or Student use, but for Admin to explore.

We are currently transitioning towards a higher percentage of Chromebook deployment if that matters.

Thanks.

Keith

--
Keith Puffer
Technology Coordinator
Harwood Unified Union School District
340 Mad River Park, Suite 7
Waitsfield, VT 05673
802-583-7959
Fax: 802-496-6515

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I took all of the standard subjects in school. 'Reeling and Writhing, of course, and then the different branches of Arithmetic — Ambition, Distraction, Uglification, and Derision.'


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***PRIVILEGED AND CONFIDENTIAL: This communication, including attachments, is for the exclusive use of addressee and may contain proprietary, confidential or privileged information. If you are not the intended recipient, any use, copying, disclosure, dissemination or distribution is strictly prohibited. If you're not the intended recipient, please notify the sender immediately by return email and delete this communication and destroy all copies.

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Lucie deLaBruere
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Nothing is really work unless you would rather be doing something else.
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Google Voice (802) 557 0013

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Nothing is really work unless you would rather be doing something else.
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Google Voice (802) 557 0013

[log in to unmask]

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Nothing is really work unless you would rather be doing something else.
  - James M. Barrie
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Google Certified Educator / Google for Education Certified Trainer, Raspberry Pi Certified Educator




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Lucie deLaBruere
www.LearningWithLucie.com
http://twitter.com/techsavvygirl

Google Voice (802) 557 0013

[log in to unmask]

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Nothing is really work unless you would rather be doing something else.
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The plural of anecdote is not data.


I took all of the standard subjects in school. 'Reeling and Writhing, of course, and then the different branches of Arithmetic — Ambition, Distraction, Uglification, and Derision.'


Benson Village School
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