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In order to Create... you need wands.  I use the HTC Vive in class.  The kids love it.  My favorite programs are tiltbrush and blocks.  We create .obj or .stl files in tinkercad an upload them for closer inspection in tiltbrush.  If they look good in 3-d space, then we print.  Blocks still feels like a beta product but the idea of making it in vr and then printing it is appealing.  I'm still waiting for good haptic gloves, no luck yet.  Ready Player 1 is on its way!

On Tue, May 8, 2018, 9:20 AM Keith Puffer <[log in to unmask]> wrote:
Good morning.

I work with an Admin who asked about getting into AR-VR (Augmented-Virtual Reality).  I was asked what computer platform for personal/professional use would be best suited.  Currently the Admin has a slightly older MacBook Air and no school issued tablet/cell.

If we were going to set this individual up so that a test into the AR-VR world would work best, what would you suggest as being the best devices (considering cost, ease of use, availability of AR-VR, projected longevity of use, quality...).  This is not for a class set or Student use, but for Admin to explore.

We are currently transitioning towards a higher percentage of Chromebook deployment if that matters.

Thanks.

Keith

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Keith Puffer
Technology Coordinator
Harwood Unified Union School District
340 Mad River Park, Suite 7
Waitsfield, VT 05673
802-583-7959
Fax: 802-496-6515

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