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Review: Crayon Physics Deluxe for the iPhone
via Geekdad by Todd Dailey on 1/5/09
Back in 2007 Matt Blum reviewed Crayon Physics for the PC, an
innovative game where you draw on-screen with a virtual crayon to
solve puzzles. The Deluxe version of that is nearly ready to ship for
PC, but the iPhone version is already out. I had a chance to sit down
and give it a run-through.
Crayon Physics Deluxe for the iPhone is a $4.99 game featuring 54
levels. For each level you have to draw shapes on the screen to move
the circle over to a star using the gravity and momentum that your
circles, squares, and other shapes generate. Along the way you have to
get around obstacles, and as the game progresses you get more complex
tasks, such as using cables and levers. It's a casual puzzle game in
the spirit of Enigmo on the iPhone, or, for you old timers, you might
remember The Incredible Machine series from years ago. (As an aside,
The Incredible Machine on iPhone could be awesome!) The game features
a level editor (more on that later) and relaxing background music.
Each level usually takes only a few minutes at most, especially at the
lower levels, so it's a great pick-up-and-play game for times when you
have a few minutes to spare.
The touch controls on the game are intuitive, you just draw the shape
you want, such as a square, circle, line, or triangle. On later levels
you might need to pivot your shape, and for that you draw a tiny
circle, then draw your shape around the circle. There's a pretty big
bug in the 1.0.0 version I tested where the game appears to run out of
memory and gives you a "Can't draw" error no matter what you try to
draw. If you hit this you'll need to restart your iPhone/iPod touch.
The Application Description on the App Store page says that the
developer is aware of the issue and will release a new version soon.
In addition, the level load times and game play can be a bit laggy on
my iPhone 3G, and there are reviews on the App Store that say the
problem is even worse on first-gen iPhones and iPod touches. This
isn't a unique problem for new iPhone games, and hopefully it will be
addressed quickly.
The initial levels are easy, and most experienced gamers will get
through the first ten or so levels very quickly. After that the going
gets tougher, and by mid-game the levels can be quite a challenge, in
a good way. I haven't made it past level 25, but if the difficulty
curve keeps progressing the game will be hard enough by the end to
challenge even the best puzzle masters. There is also a level editor
included with the game, but unfortunately it is either broken in this
version or desperately in need of documentation. Every level I tried
to make would simply drop all the pieces I placed when I hit start.
There are "pins" that theoretically can be used to pin down the
pieces, but I couldn't get it to work and there is no help for this on
the developer site or in the game. It also appears that you can only
make simple levels, and you can't make spinning wheels or any of the
advanced features that show up in later levels of the game. You also
don't appear to be able to share your levels or load levels from other
players. Overall the level editor feature is promising, but not usable
in this version.
At $4.99, Crayon Physics Deluxe should be a better game. If
Kloonigames/Hudson can address the memory issues, frame rate lag, fix
the level editor, and add the ability to load levels from other
players then it will be well-worth the price. For now, though, I have
to recommend holding off until some of these issues are addressed. Or
you might want to pick up the PC version for $20.
Strangely, there is almost an exact clone of Crayon Physics Deluxe for
the iPhone called Touch Physics. It is a far less-polished game with
only 30 fairly-easy levels, no level editor, and much simpler play,
but I found no bugs in it and it is currently only 99 cents (normally
$1.99) "for a limited time". Anyone know the story behind these two
almost-identical games? Let us know in the comments.
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